{"batchcomplete":"","continue":{"lecontinue":"20220427032302|3","continue":"-||"},"query":{"logevents":[{"logid":13,"ns":0,"title":"Types","pageid":11,"logpage":11,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-05-02T21:08:50Z","comment":"Created page with \"  == Type effectiveness ==  {| class=\"wikitable\"  |- !  ! Fire ! Water ! Earth ! Air ! Wood ! Metal ! Electric ! Body ! Mind ! Spirit ! Ice ! ??? |- | '''Fire''' | 1x | style=\"background-color:Orange\"|\u00bdx | style=\"background-color:Orange\"|\u00bdx | style=\"background-color:SkyBlue\"|2x | style=\"background-color:SkyBlue\"|2x | style=\"background-color:SkyBlue\"|2x | 1x | 1x | 1x | 1x | style=\"background-color:SkyBlue\"|2x | 1x |- | '''Water''' | style=\"background-color:SkyBlue\"|2x...\""},{"logid":12,"ns":0,"title":"Changelog","pageid":10,"logpage":10,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-05-02T20:00:19Z","comment":"Created page with \"== v0.10.0 \"Cooloff Update\" ==  Released 2021-09-01  === New === * New type: ''Ice'' * Support for Sleep Clause (see balance changes) * Improved vitality display (numeric value added) * Balance changes  === Fixes === * Fixed resolution not applying correctly when changed in Options menu. * Fixed user's server level not updating properly. * Fixed Rocket Punch incorrectly listed as a defensive move. * Fixed Seer displaying the wrong Star Sign when triggered against another...\""},{"logid":11,"ns":6,"title":"File:Wikilogo1.png","pageid":9,"logpage":9,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-28T00:16:54Z","comment":""},{"logid":10,"ns":6,"title":"File:Wikilogo1.png","pageid":9,"logpage":9,"params":{"img_sha1":"drm5ezz4fwne4oprpximpgk0wtg6f8m","img_timestamp":"2022-04-28T00:16:54Z"},"type":"upload","action":"upload","user":"Pastelic","timestamp":"2022-04-28T00:16:54Z","comment":""},{"logid":9,"ns":10,"title":"Template:Groupbox","pageid":8,"logpage":8,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T23:11:38Z","comment":"Created page with \"<div class=\"card\" >   <div class=\"card-header\" style=\"background-color{{{2}}}\">     <div>{{{1}}}</div>   </div>   <div class=\"card-body\" >     <div class=\"card-text\">{{{3}}}</div>   </div> </div>\""},{"logid":8,"ns":8,"title":"MediaWiki:Common.css","pageid":7,"logpage":7,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T22:39:24Z","comment":"Created page with \"/* CSS placed here will be applied to all skins */ .mw-tpl-colorbox {  box-sizing: border-box;  margin: 0.5em 0.5em 1em 0.5em;  border-radius: 0.2em;  background: #fff;  box-shadow: 0 0 0.2em #999999; }  .mw-tpl-colorbox-title {  background: #eaecf0;  color: #000000;  border-radius: 0.2em 0.2em 0 0;  padding: 0.5em 1em 0.5em 1em; }  .mw-tpl-colorbox-title-icon {  opacity: 0.8; }  .mw-tpl-colorbox-title-corner {  float: right;  font-size: 0.7em; }  .mw-tpl-colorbox-conten...\""},{"logid":7,"ns":0,"title":"Stats","pageid":6,"logpage":6,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T20:59:46Z","comment":"Created page with \"Stats define how a monster performs in battle. There are 7 main stats present on each monster: Attack, Defense, Magic, Resistance, Speed, HP and Vitality.  == Base Stats == These 7 main stats are called the base stats of a monster. Each of these stats, except for Vitality, is scaled upon entering battle to their true value. This true value can be seen to the right of the stat's [[Overclock]] section in the Teambuilder. === Attack === Attack, abbreviated '''ATK''', is a s...\""},{"logid":6,"ns":0,"title":"Mental Status","pageid":5,"logpage":5,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T03:47:00Z","comment":"Created page with \"Mental Statuses are volatile statuses that expire after a set number of turns, or if the monster switches. A monster can have as many mental statuses at once as can be inflicted. The [[Trait]] ''Psychosensitive'' gains a 10% damage boost for each of these statuses that are concurrently afflicted.   == Mental Statuses ==  === Confused=== This mental status will cause the monster to potentially use moves that were not selected.   === Frightened=== A frightened monster has...\""},{"logid":5,"ns":0,"title":"Physical Status","pageid":4,"logpage":4,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T03:41:40Z","comment":"Created page with \"Physical Statuses are persistent statuses that have detrimental effects. A monster can only have one physical status applied at a time. They are one of the two status categories, the other being [[Mental Status|Mental Statuses]]    == Statuses ==  === No Status ===  This is the default state for monsters, and has no other effects. This is displayed as \"OK\" in the team list.  === Poison === A poisoned monster will lose progressively more health at the end of each turn....\""},{"logid":4,"ns":0,"title":"List of Game Mechanics","pageid":3,"logpage":3,"params":{},"type":"create","action":"create","user":"Pastelic","timestamp":"2022-04-27T03:39:00Z","comment":"Created page with \" * [[Physical Status]] * [[Mental Status]]\""}]}}