MediaWiki API result

This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.

Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.

See the complete documentation, or the API help for more information.

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                "title": "Types",
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                "action": "create",
                "user": "Pastelic",
                "timestamp": "2022-05-02T21:08:50Z",
                "comment": "Created page with \"  == Type effectiveness ==  {| class=\"wikitable\"  |- !  ! Fire ! Water ! Earth ! Air ! Wood ! Metal ! Electric ! Body ! Mind ! Spirit ! Ice ! ??? |- | '''Fire''' | 1x | style=\"background-color:Orange\"|\u00bdx | style=\"background-color:Orange\"|\u00bdx | style=\"background-color:SkyBlue\"|2x | style=\"background-color:SkyBlue\"|2x | style=\"background-color:SkyBlue\"|2x | 1x | 1x | 1x | 1x | style=\"background-color:SkyBlue\"|2x | 1x |- | '''Water''' | style=\"background-color:SkyBlue\"|2x...\""
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                "user": "Pastelic",
                "timestamp": "2022-05-02T20:00:19Z",
                "comment": "Created page with \"== v0.10.0 \"Cooloff Update\" ==  Released 2021-09-01  === New === * New type: ''Ice'' * Support for Sleep Clause (see balance changes) * Improved vitality display (numeric value added) * Balance changes  === Fixes === * Fixed resolution not applying correctly when changed in Options menu. * Fixed user's server level not updating properly. * Fixed Rocket Punch incorrectly listed as a defensive move. * Fixed Seer displaying the wrong Star Sign when triggered against another...\""
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                "timestamp": "2022-04-27T23:11:38Z",
                "comment": "Created page with \"<div class=\"card\" >   <div class=\"card-header\" style=\"background-color{{{2}}}\">     <div>{{{1}}}</div>   </div>   <div class=\"card-body\" >     <div class=\"card-text\">{{{3}}}</div>   </div> </div>\""
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                "params": {},
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                "user": "Pastelic",
                "timestamp": "2022-04-27T22:39:24Z",
                "comment": "Created page with \"/* CSS placed here will be applied to all skins */ .mw-tpl-colorbox {  box-sizing: border-box;  margin: 0.5em 0.5em 1em 0.5em;  border-radius: 0.2em;  background: #fff;  box-shadow: 0 0 0.2em #999999; }  .mw-tpl-colorbox-title {  background: #eaecf0;  color: #000000;  border-radius: 0.2em 0.2em 0 0;  padding: 0.5em 1em 0.5em 1em; }  .mw-tpl-colorbox-title-icon {  opacity: 0.8; }  .mw-tpl-colorbox-title-corner {  float: right;  font-size: 0.7em; }  .mw-tpl-colorbox-conten...\""
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                "title": "Stats",
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                "params": {},
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                "action": "create",
                "user": "Pastelic",
                "timestamp": "2022-04-27T20:59:46Z",
                "comment": "Created page with \"Stats define how a monster performs in battle. There are 7 main stats present on each monster: Attack, Defense, Magic, Resistance, Speed, HP and Vitality.  == Base Stats == These 7 main stats are called the base stats of a monster. Each of these stats, except for Vitality, is scaled upon entering battle to their true value. This true value can be seen to the right of the stat's [[Overclock]] section in the Teambuilder. === Attack === Attack, abbreviated '''ATK''', is a s...\""
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                "title": "Mental Status",
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                "user": "Pastelic",
                "timestamp": "2022-04-27T03:47:00Z",
                "comment": "Created page with \"Mental Statuses are volatile statuses that expire after a set number of turns, or if the monster switches. A monster can have as many mental statuses at once as can be inflicted. The [[Trait]] ''Psychosensitive'' gains a 10% damage boost for each of these statuses that are concurrently afflicted.   == Mental Statuses ==  === Confused=== This mental status will cause the monster to potentially use moves that were not selected.   === Frightened=== A frightened monster has...\""
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                "title": "Physical Status",
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                "action": "create",
                "user": "Pastelic",
                "timestamp": "2022-04-27T03:41:40Z",
                "comment": "Created page with \"Physical Statuses are persistent statuses that have detrimental effects. A monster can only have one physical status applied at a time. They are one of the two status categories, the other being [[Mental Status|Mental Statuses]]    == Statuses ==  === No Status ===  This is the default state for monsters, and has no other effects. This is displayed as \"OK\" in the team list.  === Poison === A poisoned monster will lose progressively more health at the end of each turn....\""
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                "ns": 0,
                "title": "List of Game Mechanics",
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                "params": {},
                "type": "create",
                "action": "create",
                "user": "Pastelic",
                "timestamp": "2022-04-27T03:39:00Z",
                "comment": "Created page with \" * [[Physical Status]] * [[Mental Status]]\""
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}