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  • 21:08, 2 May 2022Types (hist | edit) ‎[4,649 bytes]Pastelic (talk | contribs) (Created page with " == Type effectiveness == {| class="wikitable" |- ! ! Fire ! Water ! Earth ! Air ! Wood ! Metal ! Electric ! Body ! Mind ! Spirit ! Ice ! ??? |- | '''Fire''' | 1x | style="background-color:Orange"|½x | style="background-color:Orange"|½x | style="background-color:SkyBlue"|2x | style="background-color:SkyBlue"|2x | style="background-color:SkyBlue"|2x | 1x | 1x | 1x | 1x | style="background-color:SkyBlue"|2x | 1x |- | '''Water''' | style="background-color:SkyBlue"|2x...")
  • 20:00, 2 May 2022Changelog (hist | edit) ‎[1,242 bytes]Pastelic (talk | contribs) (Created page with "== v0.10.0 "Cooloff Update" == Released 2021-09-01 === New === * New type: ''Ice'' * Support for Sleep Clause (see balance changes) * Improved vitality display (numeric value added) * Balance changes === Fixes === * Fixed resolution not applying correctly when changed in Options menu. * Fixed user's server level not updating properly. * Fixed Rocket Punch incorrectly listed as a defensive move. * Fixed Seer displaying the wrong Star Sign when triggered against another...")
  • 20:59, 27 April 2022Stats (hist | edit) ‎[2,833 bytes]Pastelic (talk | contribs) (Created page with "Stats define how a monster performs in battle. There are 7 main stats present on each monster: Attack, Defense, Magic, Resistance, Speed, HP and Vitality. == Base Stats == These 7 main stats are called the base stats of a monster. Each of these stats, except for Vitality, is scaled upon entering battle to their true value. This true value can be seen to the right of the stat's Overclock section in the Teambuilder. === Attack === Attack, abbreviated '''ATK''', is a s...")
  • 03:47, 27 April 2022Mental Status (hist | edit) ‎[2,337 bytes]Pastelic (talk | contribs) (Created page with "Mental Statuses are volatile statuses that expire after a set number of turns, or if the monster switches. A monster can have as many mental statuses at once as can be inflicted. The Trait ''Psychosensitive'' gains a 10% damage boost for each of these statuses that are concurrently afflicted. == Mental Statuses == === Confused=== This mental status will cause the monster to potentially use moves that were not selected. === Frightened=== A frightened monster has...")
  • 03:41, 27 April 2022Physical Status (hist | edit) ‎[1,303 bytes]Pastelic (talk | contribs) (Created page with "Physical Statuses are persistent statuses that have detrimental effects. A monster can only have one physical status applied at a time. They are one of the two status categories, the other being Mental Statuses == Statuses == === No Status === This is the default state for monsters, and has no other effects. This is displayed as "OK" in the team list. === Poison === A poisoned monster will lose progressively more health at the end of each turn....")
  • 03:39, 27 April 2022List of Game Mechanics (hist | edit) ‎[125 bytes]Pastelic (talk | contribs) (Created page with " * Physical Status * Mental Status")