Stats

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Stats define how a monster performs in battle. There are 7 main stats present on each monster: Attack, Defense, Magic, Resistance, Speed, HP and Vitality.

Base Stats

These 7 main stats are called the base stats of a monster. Each of these stats, except for Vitality, is scaled upon entering battle to their true value. This true value can be seen to the right of the stat's Overclock section in the Teambuilder.

Attack

Attack, abbreviated ATK, is a stat used when determining the damage dealt by Physical moves.

Defense

Defense, abbreviated DEF, is a stat used when determining the damage dealt by Physical moves. Defense is also used to determine the value of the critical meter after using a critical attack.

Magic

Magic, abbreviated MAG, is a stat used when determining the damage dealt by Magical moves.

Resistance

Resistance, abbreviated RES, is a stat used when determining the damage dealt by Magical moves. Resistance is also used to determine the value of the critical meter after using a critical status move.

Speed

Speed, appreviated SPD, is the stat used when determining which monster moves first.

HP

HP (in battle) or Max HP/MHP (In general) is the health of a monster and determines how much damage it can take before it is knocked out.

Vitality

Vitality, abbreviated VIT, describes the pool of points a monster can use to make moves. The moves have an Effort Point cost associated that is subtracted from a monster's Vitality. If a monster has no Vitality remaining, or does not possess enough to select any of their moves, the monster will be forced to use Desperation Attacks (unless switched to another).

Secondary Stats

Secondary stats are stats